viernes, 15 de marzo de 2013

Workshop 3: Inmersive Storytelling

I haven't been on this blog for a while but I'll try to resume everything that has happened since the last post.
In this workshop we made a group piece with Dušica and Alexander. We decided to do an installation where the idea was to play with our sound and image perception angles. To confront them by the manipulation of the panoramic image titled «Paranoia Scape».
We would record panoramic videos in sites around the city that we found interesting where there would be a lot of sound sources and then we each would also record sounds from the sites divided in separate directions from the middle point of the camera so they would be more localized instead of general sounds. The way it works is you would be inside a space chamber where the panorama video would surround you as an spectator and then as you looked towards a certain point of the video, this exact part would be blurred. Proposing the contradiction between the fact that we can generate 360 degree images but we can only really look at a certain degree.
And because the sound would come from 4 different sources and would be triggered by someone manipulating the installation. The idea is to trigger always the sound behing the spectator provoking him or her to turn around but never able to see (because of the blurring) the source of the sound.

Here are some pictures taken of the prototype of the installation.



jueves, 22 de noviembre de 2012

Workshop 2: Internet of Things


In my work I’m interested in the exposure of intimacy and how can I create objects of intimate experience. Internet has become a space for fixating all kinds of personal intimacies through different platforms and media. And even though most of this content is open to almost everyone, people as users have the illusion of privacy because of Internet’s virtual interface.

How do our actions in the Internet World reflect in the “Real World”?

Nowadays we communicate our personality and express ourselves through different platforms in the Internet. We create social profiles, share, relate and propose complex social situations with text, sound, video and all the elements of communication that are part of this virtual world. We live in these platforms. Most of these interactions and “social life” stay in these platforms. They interconnect, but they stay and belong in this “other” space. And even though it relates to “real” events in the “real world”, it still is not directly reflected in it. This allows people to feel the possibility of an alternate world where they can be others and tend to engage in different forms of being themselves exactly because this world stays in this “other” reality. It reaches more intimate real life spaces with smart phones and other smaller devices but it still does not invade or incorporate to the person in its real daily life.
What would happen if all this complex social virtual development that we have would reflect in our physical world: become part of our body, incorporate in our daily life interactions. We would be exposed to all the things that we dare say or show in this alternate reality to the random public in the real realm.

My network life follows me into my “real life”.


I would like to make a wearable object that has input from my social networks activity and that reflects this activity with sound in real time wherever I am.

As networked objects will come to exist, our Internet privacy will be exposed through these objects in the everyday life. This other space has made people not realize how much they expose themselves to the public when they share and publish content in the Internet.
We have given in very fast to communicate with these “social tools” in ways that we would never do in real life. This often creates an illusion of what relationships are and how they happen in the virtual world as opposed to how they happen in the real world.
To make people aware of these issues I would like to make a T-shirt that broadcasts live audio of my activity in social networks and chats, and wear it in public spaces where this content can affect other people. 


I would like to register the reaction of people while I do this performance in different situations and also show this material.
I think to change the media: instead of reading text which is an internal process, having things reach you with sound (which is and external process that affects you) could make more understandable and evident the situation of how content and social network life is invading our life.
Characteristics of Networked Social Activity and things I wish to expose/communicate:
-Over exposure of oneself and one’s interest.
-Hyper-interaction between users and omnipresence of the public to your actions.
-Invasion of personal space and how this will be affected by networked objects in the future.

-Virtual intimacy vs. Real intimacy.


miércoles, 21 de noviembre de 2012

Workshop 1: Transformation / Idea 2: Towel moment




These are the shots that I like the most from this idea, although I'm still not satisfied with the results. I think more things should be controlled as staging, what people are wearing, the quantity of people participating. I would like to try in a more controlled setting by myself.
But these are the first attempts. Thank you to the mates that modeled and helped. 

Workshop 1: Transformation / Idea 1: Confessionary


So this is the sketches for the montage of the Confessionary. I made a prototype of the screen where the projection of my confession will be, but also to generate a space division between the person who confesses and the person that listens to the others confession.
The projection comes from the confessing person and on the other side the public becomes the listener.
The video passing through the screen instead of on it to give a certain privacy sensation for the person confessing, which is me, confessing lies about myself.
The audio I have modified, adding reverb to give the impression that the setting is in a church, where reverb and delay are more noticeable because of the space.

The pictures will be updated on here when I have them.

lunes, 12 de noviembre de 2012